

- SPINTIRES MUDRUNNER FORCE FEEDBACK NOT WORKING FULL
- SPINTIRES MUDRUNNER FORCE FEEDBACK NOT WORKING SERIES
When you're pulling another vehicle, you can set the other vehicle to automatically drive in the same or opposite direction, which makes for some interesting convoys. This is also when using mud-friendly trucks to pull their street comrades out of trouble can also be a lot of fun. This is where winches come into play, as you can attach yourself to a nearby tree and literally haul yourself out of a sticky situation.

For instance, one truck has regular street tyres and a fairly low clearance, so it easy gets bogged in deep mud and lacks the grip to get out of it. Your trucks have a range of different tyres and wheel configurations, rendering some virtually useless on certain terrain. Not to mention the forests of trees that block certain paths and line the sides of others. Most maps don't have a lot of tarmac to drive on, so you'll find yourself on mud tracks and grassy plains most of the time. The earth will distort and deform as you drive over it with your heavy trucks and their loads. Herein lies the appeal of Spintires, which has been present in the game since its first outing to the public. The real fun is had when you get your main truck bogged in a deep pit of mud, so it's time to bring in another vehicle and winch it back to safety.
SPINTIRES MUDRUNNER FORCE FEEDBACK NOT WORKING FULL
Some won't have enough fuel to carry a full load of logs all the way across the map, so you need to use others with tanker attachments to refuel them halfway. There are no AI, there are no NPCs, and there's no getting out and walking around you control all the vehicles by switching from one to another when you're in range. Each uses fuel and various attachments to get their job done, and many exist purely to support other trucks as they perform their tasks. You're given a selection of vehicles to use, along with others in the environment to unlock as you progress. After all, the real point of the game is that you have a bunch of crappy trucks to use, and the terrain is extremely difficult to drive on. As well as the pick-up and drop-off points, there are fuel stations and garages that support you on your journey. Some have roads, some have rivers to ford, but they all have thick mud and rocky terrain to cross.Įach map tasks you with transporting some logs from one location to another, usually from one corner to the opposite corner.
SPINTIRES MUDRUNNER FORCE FEEDBACK NOT WORKING SERIES
The game takes place on a series of different maps that each offer different challenges. Hence the setting and the vehicles we're given to work with. It just so happens that this was a game built entirely on the idea that intense terrain would be fun to drive through. The point is that I would argue that serious terrain deformation was never a proper feature in a game until Spintires came along. Although the main eye candy for a while was how characters would look wet after being outside in the rain, or after going for a swim. There were some initial kinds of terrain deformation that raised their head in some particular genres. Perhaps in some instances ice and snow would have less friction than tarmac, but every surface felt solid and hard (generally speaking). Before it was implemented everywhere, the only feedback you'd get based on different surfaces was a sound effect and maybe some dirt particles flung into the air. At the same time though, these very things where what captured my imagination, and made the game's key gimmick possible.Ĭast your mind back to a time when terrain deformation wasn't a normal system in any game with mud or snow. The maps were very 'soviet' in that they looked cold, bleak, and like the fictional locations were poor and underdeveloped. Instead it featured weird trucks in stark and imposing environments. This was never a game that looked like an easy driving game. Although, before we focus on the current state of the game, let's revisit what made it so special in the first place. I'm not sure why, or what went down, but there are still some rough edges found in-game that show signs of conflict along the way. My own anecdotal experience is that not a lot changed from the first time I saw the game, to this very day. I think that much is certain, as it stopped receiving updates on Steam, other than small bug fixes and patches. The point is that at some point in the game's development, something went wrong. This is where I'm super hazy on the details, but I recall something about the original developer being pushed out of the game when it was taken over by Oovee Game Studios. I think that the first playable version of Spintires was a result of this solo endeavour and even though it had issues, It was clear that this was an early taste of something special.Īt some point though, development plateaued and a publisher got involved. If I recall correctly, this started off as the project of a single developer who worked on the game's core systems.
